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Wednesday, March 13, 2013

Thesis Update - Halo, Skyrim, Heroes and Saints.



As you may be aware if you are reading this update, I am doing my Masters thesis on biblical ethics and gaming (see link here if you want the low down).



I love getting into reading and trying to take what people have already said and apply it to what I am thinking about. Yes, I am a nerd. I am doing a thesis on gaming!! I think NERD is really an understatement.



Anywho, I have been reading aaaalllloooooooooooot for this thesis already and am really interested by the ideas that are coming out. And as promised, I am going to share my musings with you lucky lucky people.

Got your snacks and beverages? Ok, let's get this thing underway.

A am currently totally in love with the work of one particular ethicists called Samuel Wells. Particularly his book called Improvisation: The Drama of Christian Ethics (which can be found here).

Mind blowing stuff I can tell you.

The overly simplified version of his argument is that "ethics presupposes context, and an understanding of context presupposes narrative; yet if context is to be understood as genuinely communal, and ethics as genuinely interactive, then narrative must be understood as drama." (59)

So what he is saying is that ethics needs to be for people in a time and place, and you only understand that time and place if you understand the story that brought the people to it. You with me? So if that time and place is for a community (not just an individual) and ethics is something we do (not just think about) then the narrative is not just a story that people tell, it is one that is lived out and one that ethics has an impact on.

You following still?

He goes on to argue that for ethics to really really engage with a community (in this circumstance a Christian community that uses the Bible as Scripture) then the Bible is not a text that we memorise and then act out, as a drama would imply. Rather, it is a story we immerse ourselves in to the point where we know it so well we can improvise while remaining faithful to the text, to God, and to our community.

Like I said, this dude blows my mind! Loving it!!!

So even though that in itself is an amazing concept, it is not what I want to look at today.


What I want to engage with is Wells' idea that secular ethics is looking for heroes, while Christian ethics is about making saints.


Bear with me, all will be revealed.....





.....now.



Well's talks about how Aristotle, the Father of ethics, talked about virtues as the way a character of a human should be, rather than ethics being about decisions we make in crisis situations.

Virtues = character.

He held up as the pinnacle of a person who had mastered the virtues the idea of the 'Hero'. The Hero is someone who is strong and brave. They protect the weak and use their strength for good. They rely on their own strength rather than on the weakness of others, and if the fail it is catastrophic for not only themselves but the people they are protecting. The best death would be one in battle, as it takes the most courage to go out and fight so to die this way would be exemplary. 

The Hero = Superman (Christopher Reeves style)

On the other hand you have Aquinas, one of the early church Fathers. He liked the idea of the virtues but he changed them around a bit and said that instead of heroes, the biblical values built Saints. The Saint is someone who is serving of others, filled with the fruits of the Spirit (love peace patience kindness etc), and the virtues help them to follow Christ. 

For the hero the story is about them. For the saint it is about God.

For the hero the story is about celebrating their strengths. For the saint it is about celebrating faith.

The hero will die fighting in inevitable conflict. The saint will die as a martyr because they refused to fight for they believe that Christ has already won.

Hero = Soldier

Saint = Martyr

So this got me to thinking:

What stories are games portraying? Who are they honouring, the saint or the hero? What are they teaching us is the better thing to be?

If you look at any game you can see that it is the Hero that is celebrated. You need to fight well, protect others, be strong and courageous. Death isn't really wanted, but you can rejuvenate and better to die in a battle that to not battle at all.

Gaming loves Heroes.

Because really, what kind of game would it be if the main character was a saint who didn't fight!!?? It wouldn't sell, people don't want to be that character.

And I think that is the thing that most interests me about all this. That deep down we all want to be heroes. We don't want to not pick up a sword/gun/laser and not fight. We don't want to be seen as weak and pathetic. And gaming latches on to that need in all of us to be the hero. We won't accept that maybe only a few people ever will be real heroes, we want to be it too!! We won't accept that in this life there may not be opportunities to be heroic, we want it now!! And we certainly don't want to be told that we SHOULDN'T be a hero, that it is opposite to the biblical message.

So where this has left me is wondering if there is something to being a hero in games that is redeemable. Can we live out of a belief that would have us be martyr's but play games where we get to feed the fantasy of being the opposite?

Can we reconcile the Hero of gaming and the Saint of the Bible??

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